Action points follow the rules outlined in SRD portions of Unearthed Arcana, but with several minor exceptions.
Action points are granted per session.
When using an action point to gain a feat, that feat must be listed in the SRD.
An action point can be used to grant advantage on the next roll or to negate disadvantange.
Item Familiar, Leadership, and Vow of Poverty
Spells or powers that are similar to polymorph or wild shape are banned.
Once per round, if you have a confirmed fumble (natural 1) before you have had a successful attack in a round, you draw an effect from the critical failure deck.
Once per round, if you have a confirmed critical hit before you have had an attack miss in a round, you draw an effect from the critical success deck.
Spells/powers that rely on the astral plane don’t exist (e.g. astral projection, summon monster).
Well, it is rumored that a tainted variant of Summon Monster can call creatures from the Outside. But those are just rumors… right?
Ectoplam is now derived from the Material World instead of the Astral plane. Psionic powers which manipulate ectoplasm work as normal.
No extra-dimensional storage (i.e no bag of holding, no handy haversack, etc). Bring a mule.
Conjuration(Teleportation) spells instead work through the Shadow Realm and are limited to line of sight.
Teleport and Greater Teleport behave as Greater Dimension Door
Most spells that rely on the ethereal plane don’t exist (e.g. chamber, Leomund’s secret chest, ether blast).
Ethereal Jaunt is replaced by Spirit Jaunt, which uses the Spirit World, but is otherwise identical.
The Ninja’s Ghost Step and related abilities use the Shadow Realm
Blink works by hopping back and forth between the Spirit World and Material Planes (and thus cannot be used in the Shadow Realm).
Special Mounts are summoned from the either the Spirit World or the Shadow Realm.
A player can fly only if they begin and end their turn touching the ground. Flying mounts are banned. For this rule, airwalk and similar spells count as flight.
If a player manages to start their turn flying, they are paralyzed until they touch the ground.
Powers interact with spells and spells interact with powers in the same way a spell or normal spell-like ability interacts with another spell or spell-like ability.
Autohypnosis
As described in the d20 srd
Concentration
Synergy: If you have 5 or more ranks in Concentration, you get a +2 bonus on Autohypnosis checks.
Craft
see Crafting
Knowledge (Psionics)
Unused: Checks replaced with Knowledge (arcana)
Psicraft
Unused: Checks replaced with Spellcraft
Use Psionic Device
Unused: Checks replaced with Use Magic Device