Table of contents
Masterwork Armor
You can purchase or craft masterwork versions of armor or shields. Such a well-made item functions like the normal version, except that its armor check penalty is lessened by 1.
A masterwork suit of armor or shield costs an extra 150 gp over and above the normal cost for that type of armor or shield.
The masterwork quality of a suit of armor or shield never provides a bonus on attack or damage rolls, even if the armor or shield is used as a weapon.
All magic armors and shields are automatically considered to be of masterwork quality.
You can’t add the masterwork quality to armor or a shield after it is created; it must be crafted as a masterwork item.
Masterwork Weapon
A masterwork weapon is a finely crafted version of a normal weapon. Wielding it provides a +1 enhancement bonus on attack rolls.
You can’t add the masterwork quality to a weapon after it is created; it must be crafted as a masterwork weapon (see the Craft skill). The masterwork quality adds 300 gp to the cost of a normal weapon (or 6 gp to the cost of a single unit of ammunition). Adding the masterwork quality to a double weapon costs twice the normal increase (+600 gp).
Masterwork ammunition is damaged (effectively destroyed) when used. The enhancement bonus of masterwork ammunition does not stack with any enhancement bonus of the projectile weapon firing it.
All magic weapons are automatically considered to be of masterwork quality. The enhancement bonus granted by the masterwork quality doesn’t stack with the enhancement bonus provided by the weapon’s magic.
Even though some types of armor and shields can be used as weapons, you can’t create a masterwork version of such an item that confers an enhancement bonus on attack rolls. Instead, masterwork armor and shields have lessened armor check penalties.
Masterwork Tools
Masterwork Tools provide a +2 circumstance bonus to the given skill. Unless otherwise noted, many tools can take a varying amount of time/actions to use (as determined by the GM).
Craft DC: Craft (item) 15
| Skill | Name | Cost (gp) | Weight (lbs) | Description |
|---|---|---|---|---|
| Appraise | Magnifying glass | 100 | 0.5 | Takes twice as long; Also provides a +2 to Search |
| Autohypnosis | Zen stone | 200 | 0.5 | Also provides a +2 to Concentration |
| Balance | Vaulting pole (10 ft.) | 50 | 4 | Also provides a +2 to Jump |
| Bluff | Diplomat's ensemble | 300 | 1 | Also provides a +2 to Diplomancy |
| Climb | Climber's kit | 80 | 5 | |
| Concentration | Zen stone | 200 | 0.5 | Also provides a +2 to Autohypnosis |
| Craft (alchemy) | Alchemist's Lab | 500 | 150 | |
| Craft (Armor) | Armor crafter's tools | 50 | 250 | |
| Craft (Item) | Artisan crafter's tools | 50 | 100 | |
| Craft (Weapon) | Weapon crafter's tools | 50 | 250 | |
| Decipher Script | Script translation compendium | 100 | 2 | |
| Diplomancy | Diplomat's ensemble | 300 | 1 | Also provides a +2 to Bluff |
| Disable Device | Thieves' tools | 100 | 1 | Also provides a +2 to Open Lock |
| Disguise | Makeup artist kit | 50 | 5 | Exhausted after 10 uses; Can be used to provide a +2 to Intimidate instead |
| Forgery | Forger's kit | 50 | 2 | Exhausted after 10 uses |
| Gather Information | Local almanac | 100 | 0.5 | Different locations must be acquired seperately |
| Handle Animal | Animal treats | 50 | 1 | Exhausted after 10 uses |
| Heal | First aid kit | 50 | 1 | Exhausted after 10 uses |
| Hide | Camouflage kit | 50 | 8 | Exhausted after 10 uses |
| Intimidate | Makeup artist kit | 50 | 5 | Exhausted after 10 uses; Can be used to provide a +2 to Disguise instead |
| Jump | Vaulting pole (10 ft.) | 50 | 4 | Also provides a +2 to Balance |
| Knowledge (any; taken seperately) | Research journal of knowledge | 200 | 1 | |
| Listen | Earhorn | 100 | 1 | |
| Martial Lore | Martial scripts | 100 | 1 | |
| Move Silently | Padded shoes | 100 | 1 | |
| Open Lock | Thieves' tools | 100 | 1 | Also provides a +2 to Disable Device |
| Perform | Musical instrument | Varies (approx 100) | Varies (approx 3) | |
| Profession | Profession specific item | 50 | Varies | |
| Ride | Military saddle | 20 | 30 | |
| Search | Magnifying glass | 100 | 0.5 | Takes twice as long; Also provides a +2 to Appraise |
| Sleight of Hand | Pickpocketer's outfit | 100 | 1 | |
| Spellcraft | Spellcrafting research tome | 100 | 2 | |
| Spot | Spyglass | 100 | 1 | |
| Survival | Survival kit | 50 | 8 | Exhausted after 10 uses |
| Swim | Swimfins | 100 | 1 | |
| Tumble | Grease | 50 | 1 | Exhausted after 10 uses; lasts for 1 minute |
| Use Magic Device | Magic device compendium | 500 | 10 | |
| Use Rope | Knots & lashing handbook | 100 | 1 |
Master Craftsman
Master (craftsman) can create improved versions of items at an increased cost. These items are considered masterwork for all purposes.
NPC Master craftsman are rare and are only found in very large cities.
Armor:
| Master Craftman (Weapon) | Character Level | ACP lessened by | NPC Price |
|---|---|---|---|
| Masterwork | 1 | +150 gp | |
| Distinction | 1 | 1 | +150 gp |
| Item of Renown | 4 | 2 | +300 gp |
| Item of Fame | 7 | 3 | +600 gp |
| Item of Glory | 10 | 4 | +1200 gp |
| Item of Legend | 13 | 5 | +2400 gp |
Weapons:
| Master Craftman (Armor) | Character Level | Attack Roll Enhancment Bonus | NPC Price |
|---|---|---|---|
| Masterwork | +1 | +300 gp | |
| Distinction | 1 | +1 | +300 gp |
| Item of Renown | 4 | +2 | +600 gp |
| Item of Fame | 7 | +3 | +1200 gp |
| Item of Glory | 10 | +4 | +2400 gp |
| Item of Legend | 13 | +5 | +4800 gp |
Tools:
| Master Craftman (Item) | Character Level | Circumstance Bonus | NPC Price |
|---|---|---|---|
| Masterwork | +2 | listed cost | |
| Distinction | 1 | +2 | listed cost |
| Item of Renown | 4 | +4 | 2x listed cost |
| Item of Fame | 7 | +6 | 4x listed cost |
| Item of Glory | 10 | +8 | 8x listed cost |
| Item of Legend | 13 | +10 | 16x listed cost |