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Masterwork Armor

You can purchase or craft masterwork versions of armor or shields. Such a well-made item functions like the normal version, except that its armor check penalty is lessened by 1.

A masterwork suit of armor or shield costs an extra 150 gp over and above the normal cost for that type of armor or shield.

The masterwork quality of a suit of armor or shield never provides a bonus on attack or damage rolls, even if the armor or shield is used as a weapon.

All magic armors and shields are automatically considered to be of masterwork quality.

You can’t add the masterwork quality to armor or a shield after it is created; it must be crafted as a masterwork item.

Masterwork Weapon

A masterwork weapon is a finely crafted version of a normal weapon. Wielding it provides a +1 enhancement bonus on attack rolls.

You can’t add the masterwork quality to a weapon after it is created; it must be crafted as a masterwork weapon (see the Craft skill). The masterwork quality adds 300 gp to the cost of a normal weapon (or 6 gp to the cost of a single unit of ammunition). Adding the masterwork quality to a double weapon costs twice the normal increase (+600 gp).

Masterwork ammunition is damaged (effectively destroyed) when used. The enhancement bonus of masterwork ammunition does not stack with any enhancement bonus of the projectile weapon firing it.

All magic weapons are automatically considered to be of masterwork quality. The enhancement bonus granted by the masterwork quality doesn’t stack with the enhancement bonus provided by the weapon’s magic.

Even though some types of armor and shields can be used as weapons, you can’t create a masterwork version of such an item that confers an enhancement bonus on attack rolls. Instead, masterwork armor and shields have lessened armor check penalties.

Masterwork Tools

Masterwork Tools provide a +2 circumstance bonus to the given skill. Unless otherwise noted, many tools can take a varying amount of time/actions to use (as determined by the GM).

Craft DC: Craft (item) 15

Skill Name Cost (gp) Weight (lbs) Description
Appraise Magnifying glass 100 0.5 Takes twice as long; Also provides a +2 to Search
Autohypnosis Zen stone 200 0.5 Also provides a +2 to Concentration
Balance Vaulting pole (10 ft.) 50 4 Also provides a +2 to Jump
Bluff Diplomat's ensemble 300 1 Also provides a +2 to Diplomancy
Climb Climber's kit 80 5
Concentration Zen stone 200 0.5 Also provides a +2 to Autohypnosis
Craft (alchemy) Alchemist's Lab 500 150
Craft (Armor) Armor crafter's tools 50 250
Craft (Item) Artisan crafter's tools 50 100
Craft (Weapon) Weapon crafter's tools 50 250
Decipher Script Script translation compendium 100 2
Diplomancy Diplomat's ensemble 300 1 Also provides a +2 to Bluff
Disable Device Thieves' tools 100 1 Also provides a +2 to Open Lock
Disguise Makeup artist kit 50 5 Exhausted after 10 uses; Can be used to provide a +2 to Intimidate instead
Forgery Forger's kit 50 2 Exhausted after 10 uses
Gather Information Local almanac 100 0.5 Different locations must be acquired seperately
Handle Animal Animal treats 50 1 Exhausted after 10 uses
Heal First aid kit 50 1 Exhausted after 10 uses
Hide Camouflage kit 50 8 Exhausted after 10 uses
Intimidate Makeup artist kit 50 5 Exhausted after 10 uses; Can be used to provide a +2 to Disguise instead
Jump Vaulting pole (10 ft.) 50 4 Also provides a +2 to Balance
Knowledge (any; taken seperately) Research journal of knowledge 200 1
Listen Earhorn 100 1
Martial Lore Martial scripts 100 1
Move Silently Padded shoes 100 1
Open Lock Thieves' tools 100 1 Also provides a +2 to Disable Device
Perform Musical instrument Varies (approx 100) Varies (approx 3)
Profession Profession specific item 50 Varies
Ride Military saddle 20 30
Search Magnifying glass 100 0.5 Takes twice as long; Also provides a +2 to Appraise
Sleight of Hand Pickpocketer's outfit 100 1
Spellcraft Spellcrafting research tome 100 2
Spot Spyglass 100 1
Survival Survival kit 50 8 Exhausted after 10 uses
Swim Swimfins 100 1
Tumble Grease 50 1 Exhausted after 10 uses; lasts for 1 minute
Use Magic Device Magic device compendium 500 10
Use Rope Knots & lashing handbook 100 1

Master Craftsman

Master (craftsman) can create improved versions of items at an increased cost. These items are considered masterwork for all purposes.

NPC Master craftsman are rare and are only found in very large cities.

Armor:

Master Craftman (Weapon)Character LevelACP
lessened by
NPC Price
Masterwork 1+150 gp
Distinction11+150 gp
Item of Renown42+300 gp
Item of Fame73+600 gp
Item of Glory104+1200 gp
Item of Legend135+2400 gp

Weapons:

Master Craftman (Armor)Character LevelAttack Roll
Enhancment Bonus
NPC Price
Masterwork +1+300 gp
Distinction1+1+300 gp
Item of Renown4+2+600 gp
Item of Fame7+3+1200 gp
Item of Glory10+4+2400 gp
Item of Legend13+5+4800 gp

Tools:

Master Craftman (Item)Character LevelCircumstance BonusNPC Price
Masterwork +2listed cost
Distinction1+2listed cost
Item of Renown4+42x listed cost
Item of Fame7+64x listed cost
Item of Glory10+88x listed cost
Item of Legend13+1016x listed cost