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Psychic

Alignment: Any
Hit Dice: d6

Class Skills

Autohypnosis, Concentration, Craft, Decipher Script, Knowledge (all skills, taken individually), Profession, Spellcraft, Spot, Use Magic Device

Skill Points: 4 + Int Modifier

Psychic Table

LevelBase AttackFortRefWillSpecial
1+0+0+2+2Imprint Stone, powerbook, Psicrystal Affinity, retrain psionic power
2+1+0+3+3 
3+2+1+3+3 
4+3+1+4+4 
5+3+1+4+4Bonus feat
6+4+2+5+5 
7+5+2+5+5 
8+6/+1+2+6+6 
9+6/+1+3+6+6 
10+7/+2+3+7+7Bonus feat
11+8/+3+3+7+7 
12+9/+4+4+8+8 
13+9/+4+4+8+8 
14+10/+5+4+9+9 
15+11/+6/+1+5+9+9Bonus feat
16+12/+7/+2+5+10+10 
17+12/+7/+2+5+10+10 
18+13/+8/+3+6+11+11 
19+14/+9/+4+6+11+11 
20+15/+10/+5+6+12+12Bonus feat
LevelPower Points per DayPowers KnownMax Power Level Known
1111
2211
3311
4521
5731
61131
71541
81952
92352
102762
113573
124373
135183
145994
156794
1679104
1791114
18103114
19115124
20127134

Class Features

Weapon and Armor Proficiency: Psychics are proficient with all simple and martial weapons, light armor, and shields (except tower shields).

Power Points per Day: A psychic’s ability to manifest powers is limited by the power points she has available. Her base daily allotment of power points is given on the table above. In addition, she receives bonus power points per day if she has a high Wisdom score. Her race might also provide bonus power points per day, as might certain feats and items.

Powers Known: A psychic begins knowing one 1st level power of the player’s choice. As she goes up in level, she continues to unlock knowledge of new powers as shown on the psychic class table. They may select their powers known from any psionic class power list.

A psychic’s manifester level is equal to one-half her class level (minimum 1).

A psychic can manifest any power she knows that has a power point cost equal to or lower than her manifester level.

A psychic simply knows her powers; they are ingrained in her mind. She does not need to prepare them (in the way that some spellcasters prepare their spells), though she must get a good night’s sleep each day to regain all her spent power points.

The Difficulty Class for saving throws against psychic powers is 10 + the power’s level + the psychic’s Wis modifier. For example, the saving throw against a 2nd level power has a DC of 12 + Wis modifier.

Maximum Power Level Known: A psychic begins play with the ability to learn 1st-level powers, As she attains higher levels, she gains the ability to master more complex powers as shown in the table above.

To learn or manifest a power, a psychic must have a Wisdom score of at least 10 + the power’s level. For example, a psychic archer with a Wisdom score of 13 can manifest powers of 3rd level or lower (if she is at least 11th level).

Imprint Stone: At 1st level, you gain Imprint Stone as a bonus feat. Augmented powers can be imprinted, but the stone’s power level changes according to the following table. The total power point cost must be less than or equal to you manifester level.

Total Power Point CostPower Level
1-21st
3-42nd
5-63rd
7-84th
9-105th
11-126th
13-147th
15-168th
17+9th

Powerbook: Psychics can add powers to their powerbooks like wizards to their spellbooks. Their powerbooks start empty and are used to retrain known powers.

Psicrystal Affinity At 1st level, you gain Psicrystal Affinity as a bonus feat.

Retrain Psionic Power: At 1st level a psychic can retrain a known psionic power with a week of meditation and study. They must spend at least 8 hours each day studying a psionic power book with the power they want to learn. At the end of the week they can replace a known psionic power with the power studied.

Bonus Feat At 5th, 10th, 15th, and 20th level, an psychic gains a bonus feat.