Races
After multiple generations of living in the Hard Lands, the standard phenotypes have morphed into wider variety of traits. Each PC is of custom lineage, which means that race is mostly flavor, but your race does determines a pair of racial bonus feats that you get at the start of play.
Custom Lineage
Race
You are a humanoid of human, dwarf, elf, gnome, or halfling descent. You determine how closely you resemble your kin.
Size
You are Small or Medium (your choice).
Speed
Your base walking speed is 30 feet.
Racial Ability
One ability score of your choice increases by 2.
Bonus Feat
You gain one feat of your choice for which you qualify.
Racial Feats
Humans get two copies of the following feat: Gain Action Point.
Dwarves choose two of the following feats: Ancestral Weapon, Point Blank Shot, Power Shot, Rapid Reload, Quick Draw, or Weapon Focus.
Elves choose three of the following cantrips to cast as spell-like abilities at will as a 1st level caster: Amanuensis, Arcane Mark, Create Water, Dancing Lights, Dawn, Deathwatch, Detect Magic, Detect Poison, Ghost Sound, Ghostharp, Guidance, Know Direction, Light, Lullaby, Mage Hand, Mending, Message, Minor Disguise, Naturewatch, Open/close, Prestidigitation, Purify Food and Drink, Read Magic, Resistance, Silent Portal, Songbird, Stick, Summon Holy Symbol, Summon Instrument, or Virtue.
Gnomes choose two of the follwing feats: Discipline, Education, Fearless, or Trivial Knowledge.
Halflings choose two of the following feats: Taint Resistance, Pure Soul, Luck of Heroes, or Yondalla’s Sense.
Racial Trait
You gain one of the following traits of your choice:
- low-light vision and darkvision with a range of 60 feet,
- 1 additional skill points per level (4 on 1st level),
- choose one of the following cantrips to cast as a spell-like ability at will as a 1st level caster: Amanuensis, Arcane Mark, Create Water, Dancing Lights, Dawn, Deathwatch, Detect Magic, Detect Poison, Ghost Sound, Ghostharp, Guidance, Know Direction, Light, Lullaby, Mage Hand, Mending, Message, Minor Disguise, Naturewatch, Open/close, Prestidigitation, Purify Food and Drink, Read Magic, Resistance, Silent Portal, Songbird, Stick, Summon Holy Symbol, Summon Instrument, or Virtue.
- essentia pool permanently increased by 1, or
- a reserve of 2 additional power points.
Languages
You can speak, read, and write Common and one other language that matches your character’s backstory.
Bonus Languages
Any.