Link Search Menu Expand Document
Table of contents

Masterwork Armor

You can purchase or craft masterwork versions of armor or shields. Such a well-made item functions like the normal version, except that its armor check penalty is lessened by 1.

A masterwork suit of armor or shield costs an extra 150 gp over and above the normal cost for that type of armor or shield.

The masterwork quality of a suit of armor or shield never provides a bonus on attack or damage rolls, even if the armor or shield is used as a weapon.

All magic armors and shields are automatically considered to be of masterwork quality.

You can’t add the masterwork quality to armor or a shield after it is created; it must be crafted as a masterwork item.

Masterwork Weapon

A masterwork weapon is a finely crafted version of a normal weapon. Wielding it provides a +1 enhancement bonus on attack rolls.

You can’t add the masterwork quality to a weapon after it is created; it must be crafted as a masterwork weapon (see the Craft skill). The masterwork quality adds 300 gp to the cost of a normal weapon (or 6 gp to the cost of a single unit of ammunition). Adding the masterwork quality to a double weapon costs twice the normal increase (+600 gp).

Masterwork ammunition is damaged (effectively destroyed) when used. The enhancement bonus of masterwork ammunition does not stack with any enhancement bonus of the projectile weapon firing it.

All magic weapons are automatically considered to be of masterwork quality. The enhancement bonus granted by the masterwork quality doesn’t stack with the enhancement bonus provided by the weapon’s magic.

Even though some types of armor and shields can be used as weapons, you can’t create a masterwork version of such an item that confers an enhancement bonus on attack rolls. Instead, masterwork armor and shields have lessened armor check penalties.

Masterwork Tools

Masterwork Tools provide a +2 circumstance bonus to the given skill. Craft DC: Craft (item) 15

SkillNameCost (gp)Weight (lbs)Description
AppraiseMagnifying Glass100-Takes twice as long
AutohypnosisZen Stone200-also provides a +2 to Concentration
Balance10 ft. pole108 
BalanceVaulting pole504Also provides a +2 to Jump
BluffDiplomat’s suit3000.5Also provides a +2 to Diplomancy
ClimbClimber’s kit805 
ConcentrationZen Stone200-also provides a +2 to Autohypnosis
Craft (Alchemy)Alchemist’s Lab50040 
Craft (Armor)Armor crafter’s tools505 
Craft (Item)Artisan crafter’s tools505 
Craft (Weapon)Weapon crafter’s tools505 
Decipher ScriptDecipher Script Notes1000.5 
DiplomancyDiplomat’s suit3000.5also provides a +2 to Bluff
Disable DeviceThieves’ tools1001, also provides a +2 to Open Lock 
DisguiseDisguise’s kit508Exhausted after 10 uses
Escape ArtistGrease501Exhausted after 10 uses, lasts for 1 minute
ForgeryForger’s kit501Exhausted after 10 uses
Gather InformationAlmanac1000.5 
Handle AnimalAnimal Treats501Exhausted after 10 uses
Handle AnimalTraining kit3001Takes at least 10 minutes
HealHealer’s kit501 
HideCamouflage kit508Exhausted after 10 uses
IntimidateBrutish mask1000.5 
JumpVaulting Pole504Also provides a +2 to Balance
Knowledge (any; take seperately)Knowledge (any; taken seperately) Research Journals2001Full round action
ListenEarhorn1001 
Martial LoreMartial Lore Notes1000.5Full round action
Move SilentlyPadded shoes1001 
Open LockThieves’ tools1001, also provides a +2 to Disable Device 
PerformMusical instrument1003 
ProfessionProfession specific item50??? 
RideSaddle, military2030 
SearchMagnifying Glass100-Takes twice as long
Sense MotiveMood ring100- 
Sleight of HandSmuggler’s shirt1000.5 
SpellcraftSpellcrafting Tomes2002Full round action
SpotSpyglass1001Standard action
SurvivalSurvival gear508 
SwimSwimfins1001 
TumbleGrease501Exhausted after 10 uses, lasts for 1 minute
Use Magic DeviceUse Magic Device Compendium50010Full round action
Use RopeUse Rope Illustrations100-Standard action

Master Craftsman

Master (craftsman) can create improved versions of items at an increased cost. These items are considered masterwork for all purposes. NPC Master craftsman are relatively rare and not every town has them available. The prices below are what NPC Masters charge.

Armor:

Tool levelACP lessened byMarket Price
Masterwork/Distinction1+150 gp
Item of Renown2+300 gp
Item of Fame3+600 gp
Item of Glory4+1200 gp
Item of Legend5+2400 gp

Weapons:

Tool levelAttack roll enhancment bonusMarket Price
Masterwork/Distinction+1+300 gp
Item of Renown+2+600 gp
Item of Fame+3+1200 gp
Item of Glory+4+2400 gp
Item of Legend+5+4800 gp

Tools:

Tool levelCircumstance BonusMarket Price
Masterwork/Distinction+2listed price
Item of Renown+42x listed price
Item of Fame+64x listed price
Item of Glory+86x listed price
Item of Legend+108x listed price