You can purchase or craft masterwork versions of armor or shields. Such a well-made item functions like the normal version, except that its armor check penalty is lessened by 1.
A masterwork suit of armor or shield costs an extra 150 gp over and above the normal cost for that type of armor or shield.
The masterwork quality of a suit of armor or shield never provides a bonus on attack or damage rolls, even if the armor or shield is used as a weapon.
All magic armors and shields are automatically considered to be of masterwork quality.
You can’t add the masterwork quality to armor or a shield after it is created; it must be crafted as a masterwork item.
A masterwork weapon is a finely crafted version of a normal weapon. Wielding it provides a +1 enhancement bonus on attack rolls.
You can’t add the masterwork quality to a weapon after it is created; it must be crafted as a masterwork weapon (see the Craft skill). The masterwork quality adds 300 gp to the cost of a normal weapon (or 6 gp to the cost of a single unit of ammunition). Adding the masterwork quality to a double weapon costs twice the normal increase (+600 gp).
Masterwork ammunition is damaged (effectively destroyed) when used. The enhancement bonus of masterwork ammunition does not stack with any enhancement bonus of the projectile weapon firing it.
All magic weapons are automatically considered to be of masterwork quality. The enhancement bonus granted by the masterwork quality doesn’t stack with the enhancement bonus provided by the weapon’s magic.
Even though some types of armor and shields can be used as weapons, you can’t create a masterwork version of such an item that confers an enhancement bonus on attack rolls. Instead, masterwork armor and shields have lessened armor check penalties.
Masterwork Tools provide a +2 circumstance bonus to the given skill. Craft DC: Craft (item) 15
Skill | Name | Cost (gp) | Weight (lbs) | Description |
---|---|---|---|---|
Appraise | Magnifying Glass | 100 | - | Takes twice as long |
Autohypnosis | Zen Stone | 200 | - | also provides a +2 to Concentration |
Balance | 10 ft. pole | 10 | 8 | |
Balance | Vaulting pole | 50 | 4 | Also provides a +2 to Jump |
Bluff | Diplomat’s suit | 300 | 0.5 | Also provides a +2 to Diplomancy |
Climb | Climber’s kit | 80 | 5 | |
Concentration | Zen Stone | 200 | - | also provides a +2 to Autohypnosis |
Craft (Alchemy) | Alchemist’s Lab | 500 | 40 | |
Craft (Armor) | Armor crafter’s tools | 50 | 5 | |
Craft (Item) | Artisan crafter’s tools | 50 | 5 | |
Craft (Weapon) | Weapon crafter’s tools | 50 | 5 | |
Decipher Script | Decipher Script Notes | 100 | 0.5 | |
Diplomancy | Diplomat’s suit | 300 | 0.5 | also provides a +2 to Bluff |
Disable Device | Thieves’ tools | 100 | 1, also provides a +2 to Open Lock | |
Disguise | Disguise’s kit | 50 | 8 | Exhausted after 10 uses |
Escape Artist | Grease | 50 | 1 | Exhausted after 10 uses, lasts for 1 minute |
Forgery | Forger’s kit | 50 | 1 | Exhausted after 10 uses |
Gather Information | Almanac | 100 | 0.5 | |
Handle Animal | Animal Treats | 50 | 1 | Exhausted after 10 uses |
Handle Animal | Training kit | 300 | 1 | Takes at least 10 minutes |
Heal | Healer’s kit | 50 | 1 | |
Hide | Camouflage kit | 50 | 8 | Exhausted after 10 uses |
Intimidate | Brutish mask | 100 | 0.5 | |
Jump | Vaulting Pole | 50 | 4 | Also provides a +2 to Balance |
Knowledge (any; take seperately) | Knowledge (any; taken seperately) Research Journals | 200 | 1 | Full round action |
Listen | Earhorn | 100 | 1 | |
Martial Lore | Martial Lore Notes | 100 | 0.5 | Full round action |
Move Silently | Padded shoes | 100 | 1 | |
Open Lock | Thieves’ tools | 100 | 1, also provides a +2 to Disable Device | |
Perform | Musical instrument | 100 | 3 | |
Profession | Profession specific item | 50 | ??? | |
Ride | Saddle, military | 20 | 30 | |
Search | Magnifying Glass | 100 | - | Takes twice as long |
Sense Motive | Mood ring | 100 | - | |
Sleight of Hand | Smuggler’s shirt | 100 | 0.5 | |
Spellcraft | Spellcrafting Tomes | 200 | 2 | Full round action |
Spot | Spyglass | 100 | 1 | Standard action |
Survival | Survival gear | 50 | 8 | |
Swim | Swimfins | 100 | 1 | |
Tumble | Grease | 50 | 1 | Exhausted after 10 uses, lasts for 1 minute |
Use Magic Device | Use Magic Device Compendium | 500 | 10 | Full round action |
Use Rope | Use Rope Illustrations | 100 | - | Standard action |
Master (craftsman) can create improved versions of items at an increased cost. These items are considered masterwork for all purposes. NPC Master craftsman are relatively rare and not every town has them available. The prices below are what NPC Masters charge.
Armor:
Tool level | ACP lessened by | Market Price |
---|---|---|
Masterwork/Distinction | 1 | +150 gp |
Item of Renown | 2 | +300 gp |
Item of Fame | 3 | +600 gp |
Item of Glory | 4 | +1200 gp |
Item of Legend | 5 | +2400 gp |
Weapons:
Tool level | Attack roll enhancment bonus | Market Price |
---|---|---|
Masterwork/Distinction | +1 | +300 gp |
Item of Renown | +2 | +600 gp |
Item of Fame | +3 | +1200 gp |
Item of Glory | +4 | +2400 gp |
Item of Legend | +5 | +4800 gp |
Tools:
Tool level | Circumstance Bonus | Market Price |
---|---|---|
Masterwork/Distinction | +2 | listed price |
Item of Renown | +4 | 2x listed price |
Item of Fame | +6 | 4x listed price |
Item of Glory | +8 | 6x listed price |
Item of Legend | +10 | 8x listed price |