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Psychic Powers

1st

Recommended Powers

Astral Construct
Creates astral construct to fight for you.

Biofeedback
Gain damage reduction 2/–.

Channel the Psychic Dragon
Gain bonus on skill checks and resistance based on chosen gem dragon.

Charm, Psionic
Makes one person your friend.

Control Flames
Take control of nearby open flame.

Control Object
Telekinetically animate a small object.

Control Sound
Create very specific sounds.

Crystal Shard
Ranged touch attack for 1d6 points of piercing damage.

Demoralize
Enemies become shaken.

Detect Psionics
You detect the presence of psionics.

Endure Elements, Psionic
Exist comfortably in hot or cold environments.

Energy Ray
Deal 1d6 energy (cold, electricity, fire, or sonic) damage.

Entangling Ectoplasm
You entangle a foe in sticky goo.

Expansion
Become one size category larger.

Force Screen
Invisible disc provides +4 shield bonus to AC.

Grease, Psionic
Makes a 10-ft. square or one object slippery.

Inertial Armor
Tangible field of force provides you with +4 armor bonus to AC.

Jump, Psionic
Subject gets bonus on Jump checks.

Matter Agitation
You heat a creature or object.

Mind Thrust
Deal 1d10 damage.

Mindlink
You forge a limited mental bond with another creature.

Minor Creation, Psionic
Creates one cloth or wood object.

Precognition, Defensive
Gain +1 insight bonus to AC and saving throws.

Precognition, Offensive
Gain +1 insight bonus on your attack rolls.

Synchronicity
Ready an action and use it when you choose.

Unseen Servant, Psionic
Invisible force obeys your commands.

Vigor
Gain 5 temporary hit points.


All Powers

Adrenaline Boost
Receive a temporary Str and Dex boost.

Alarm, Psionic
Wards an area for 2 hours/level.

Astral Construct
Creates astral construct to fight for you.

Astral Traveler
Enable yourself or another to join an astral caravan-enabled trip.

Attraction
Subject has an attraction you specify.

Biofeedback
Gain damage reduction 2/–.

Bite of the Wolf
Gain bite attack for 1d8 damage.

Bolt
You create a few enhanced short-lived bolts, arrows, or bullets.

Burst
Gain +10 ft. to speed this round.

Call to Mind
Gain additional Knowledge check with +4 competence bonus.

Call Weaponry
Create temporary weapon.

Calm Animals, Psionic
Calms (2d4 + level) HD of animals.

Catfall
Instantly save yourself from a fall.

Chameleon
Gain +10 enhancement bonus on Hide checks.

Channel the Psychic Dragon
Gain bonus on skill checks and resistance based on chosen gem dragon.

Charm, Psionic
Makes one person your friend.

Claws of the Beast
Your hands become deadly claws.

Comprehend Languages, Psionic
You understand all spoken and written languages.

Compression
You grow smaller.

Conceal Thoughts
You conceal your motives.

Control Flames
Take control of nearby open flame.

Control Light
Adjust ambient light levels.

Control Object
Telekinetically animate a small object.

Control Sound
Create very specific sounds.

Create Sound
Create the sound you desire.

Crystal Shard
Ranged touch attack for 1d6 points of piercing damage.

Daze, Psionic
Humanoid creature of 4 HD or less loses next action.

Deja Vu
Your target repeats his last action.

Deaden Blow
A weapon deals nonlethal damage rather than lethal.

Deceleration
Target’s speed is halved.

Deflection Field
Provides +4 deflection bonus to AC.

Demoralize
Enemies become shaken.

Destiny Dissonance
Your dissonant touch sickens a foe.

Detect Psionics
You detect the presence of psionics.

Detect Teleportation
Know when teleportation powers are used in close range.

Detect Undead, Psionic
Reveals undead within 60 ft.

Dimension Hop
Swiftly teleport a short distance.

Dimensional Pocket
Transfer object to hidden dimension for safekeeping.

Disable
Subjects incorrectly believe they are disabled.

Dissipating Touch
Touch deals 1d6 damage.

Distract
Target gets -4 bonus on Listen, Search, Sense Motive, and Spot checks.

Ecto Protection
An astral construct gains bonus against dismiss ectoplasm.

Eidetic Lock
Memorize an image or passage completely.

Elemental Steward
Summon a small psionic elemental to protect and serve you.

Elfsight
Gain low-light vision, +2 bonus on Search and Spot checks, and notice secret doors.

Empathy
You know the subject’s surface emotions.

Empty Mind
You gain +2 on Will saves until your next action.

Endure Elements, Psionic
Exist comfortably in hot or cold environments.

Energy Arc
Energy of a type you choose shoots from your outstretched fingertips in a short cone.

Energy Ray
Deal 1d6 energy (cold, electricity, fire, or sonic) damage.

Entangling Ectoplasm
You entangle a foe in sticky goo.

Erase, Psionic
Mundane or magical writing vanishes.

Expansion
Become one size category larger.

Extend Range
Increase the range increment of a ranged or thrown weapon.

Far Hand
Move small objects at a limited distance.

Float
You buoy yourself in water or other liquid.

Floating Disk
Creates 3-ft.-diameter horizontal disk that holds 100 lb./level.

Force of Mind
5-pound telekinesis.

Force Screen
Invisible disc provides +4 shield bonus to AC.

Grease, Psionic
Makes a 10-ft. square or one object slippery.

Grip of Iron
Your iron grip gives +4 bonus on grapple checks.

Hammer
Melee touch attack deals 1d8/round.

Hungry Touch
Your touch deals 1d6 damage while you heal.

Inertial Armor
Tangible field of force provides you with +4 armor bonus to AC.

Inspire Mount
Increase the speed of your mount, and its ability to avoid attacks.

Jump, Psionic
Subject gets bonus on Jump checks.

Know Direction and Location
You discover where you are and what direction you face.

Matter Agitation
You heat a creature or object.

Metaphysical Claw
Your natural weapon gains +1 bonus.

Metaphysical Weapon
Weapon gains +1 bonus.

Mighty Spring
Gain +10 enhancement bonus on one Jump check this round.

Mind Thrust
Deal 1d10 damage.

Mindlink
You forge a limited mental bond with another creature.

Minor Creation, Psionic
Creates one cloth or wood object.

Missive
Send a one-way telepathic message to subject.

My Light
Your eyes emit 20-ft. cone of light.

Pass Without Trace, Psionic
One subject/level leaves no tracks.

Precognition
Gain +2 insight bonus to one roll.

Precognition, Defensive
Gain +1 insight bonus to AC and saving throws.

Precognition, Offensive
Gain +1 insight bonus on your attack rolls.

Prescience, Offensive
Gain +2 insight bonus on your damage rolls.

Prestidigitation, Psionic
Performs minor tricks.

Prevenom
Your claws gain a poison coating.

Prevenom Weapon
Your weapon is mildly venomous.

Primal Fear
Target is shaken for 1 round.

Protection from Evil, Psionic
+2 to AC and saves, counter mind control, hedge out summoned creatures.

Protection from Good, Psionic
+2 to AC and saves, counter mind control, hedge out summoned creatures.

Psychic Whip
Ectoplasmic whip makes touch attacks within range.

Remove Fear, Psionic
Suppresses fear or gives +4 on saves against fear for one subject + one per four levels.

Sense Link
You sense what the subject senses (single sense).

Sensory Gloom
Hamper a chosen sense on a single creature.

Skate
Subject slides skillfully along the ground.

Slow Breathing
Gain a +4 competence bonus on saving throws against altitude sickness.

Speak with Animals, Psionic
You can communicate with animals.

Spirit Mark
Inscribes a personal rune (visible or invisible).

Stomp
Subjects fall prone and take 1d4 nonlethal damage.

Stone Mind
Gain bonuses on Search checks while standing on stone or earth.

Stygian Discernment
Gain insight to act against detected undead and negative energy auras.

Synchronicity
Ready an action and use it when you choose.

Synesthete
You receive one kind of sense when another sense is stimulated.

Telempathic Projection
Alter the subject’s mood.

Thicken Skin
Gain +1 enhancement bonus to your AC for 10 min./level.

Touch of Health
Channel positive energy to cure damage or deal damage to undead.

Unseen Servant, Psionic
Invisible force obeys your commands.

Urban Strider
Move across uneven surfaces or through crowds with ease.

Vigor
Gain 5 temporary hit points.



2nd

Recommended Powers

Amethyst Burst
Deal 2d6 force damage in 20-ft.-radius spread.

Animal Affinity
Gain +4 enhancement to one ability.

Anticipatory Strike
Take your action out of initiative order.

Aversion
Subject has aversion you specify.

Body Adjustment
Heal 1d12 damage.

Clairvoyant Sense
See and hear a distant location.

Concealing Amorpha
Quasi-real membrane grants you concealment.

Concussion Blast
Deal 1d6 force damage to target.

Constrictor’s Touch
Target’s clothing or armor binds it, dealing damage, penalizing attacks, increasing chance of spell failure.

Control Air
You have control over wind speed and direction.

Crystalstorm
Crystal spray deals 2d4 damage + 1d4 Con damage.

Damp Power
Variable numeric effect of enermy powers are minimized against you.

Detect Hostile Intent
You can detect hostile creatures within 30 ft. of you.

Dimension Swap
You and an ally switch positions.

Ego Whip
Deal 1d4 Cha damage and daze for 1 round.

Empathic Transfer
Transfer another’s wounds to yourself.

Energy Adaptation, Specified
Gain resistance 10 to one energy type.

Energy Missile
Deal 3d6 energy damage to up to five subjects.

Energy Push
Deal 2d6 damage and knock subject back.

Energy Stun
Deal 1d6 damage and stun target if it fails both saves.

Hustle
Instantly gain a move action.

Identify, Psionic
Learn the properties of a psionic item.

Levitate, Psionic
You move up and down, forward and back via mental support.

Missive, Mass
You send a one-way telepathic message to an area.

Object Reading
Learn details about an object’s previous owner.

Perfect Archery
Ranged fire does not provoke attacks of opportunity.

Psionic Lion’s Charge
You can make full attack in same round you charge.

Read Thoughts
Detect surface thoughts of creatures in range.

Recall Agony
Foe takes 2d6 damage.

See Invisibility, Psionic
Reveals invisible creatures or objects.

Share Pain
Willing subject takes some of your damage.

Suggestion, Psionic
Compels subject to follow stated course of action.

Swarm of Crystals
Crystal shards are sprayed forth doing 3d4 slashing damage.

Tongues, Psionic
You can communicate with intelligent creatures.

Zone of Alertness
Gain advantages and Spot and Listen bonus equal to number of allies in area.


All Powers

Amethyst Burst
Deal 2d6 force damage in 20-ft.-radius spread.

Animal Affinity
Gain +4 enhancement to one ability.

Animal Messenger, Psionic
Sends a Tiny animal to a specific place.

Anticipatory Strike
Take your action out of initiative order.

Aversion
Subject has aversion you specify.

Bestow Power
Subject receives 2 power points.

Body Adjustment
Heal 1d12 damage.

Body Equilibrium
You can walk on nonsolid surfaces.

Brain Lock
Subject cannot move or take any mental actions.

Call Armor
Transfer chosen type of armor to your hand.

Clairvoyant Sense
See and hear a distant location.

Claws of Darkness
Gain claw attacks and slow grappled targets.

Cloud Mind
You erase knowledge of your presence from target’s mind.

Concealing Amorpha
Quasi-real membrane grants you concealment.

Concussion Blast
Deal 1d6 force damage to target.

Constrictor’s Touch
Target’s clothing or armor binds it, dealing damage, penalizing attacks, increasing chance of spell failure.

Control Air
You have control over wind speed and direction.

Crystalstorm
Crystal spray deals 2d4 damage + 1d4 Con damage.

Damp Power
Variable numeric effect of enermy powers are minimized against you.

Darkvision, Psionic
See 60 ft. in total darkness.

Death Knell, Psionic
Kills dying creature; you gain 1d8 temporary hp, +2 to Str, and +1 level.

Detect Hostile Intent
You can detect hostile creatures within 30 ft. of you.

Dimension Swap
You and an ally switch positions.

Dissolving Touch
Your touch deals 4d6 acid damage.

Dissolving Weapon
Your weapon deals 4d6 acid damage.

Dissonant Touch

Distracting Shout
Distract opponents with your powerful shout.

Dream Lock, Psionic
Target creature cannot differentiate dream from reality, and is dazed or shaken.

Earth Walk
Move easily in all directions while on earthen surfaces.

Ego Whip
Deal 1d4 Cha damage and daze for 1 round.

Empathic Transfer
Transfer another’s wounds to yourself.

Energy Adaptation, Specified
Gain resistance 10 to one energy type.

Energy Emanation
Deal 1d6 points of chosen energy damage to surrounding creatures.

Energy Missile
Deal 3d6 energy damage to up to five subjects.

Energy Push
Deal 2d6 damage and knock subject back.

Energy Stun
Deal 1d6 damage and stun target if it fails both saves.

Ethereal Volley
Imbue your missiles with force energy, making them ghost touch weapons.

Evade Attack
Use an immediate action to deflect attack of opportunity.

Evade Breath
You slide out of range of a breath weapon.

Extend Reach
Shift area your weapon threatens by 5 ft.

Feat Leech
Borrow another’s psionic or metapsionic feats.

Find Traps, Psionic
Notice traps as a rogue does.

Foretelling
Target gains +1 insight bonus on either attack rolls, saving throws, or to AC.

From the Brink
You stabilize a dying target.

Helmsman

Hustle
Instantly gain a move action.

Id Insinuation
Swift tendrils of thought disrupt and confuse your target.

Identify, Psionic
Learn the properties of a psionic item.

Incite Bravery
You and allies near you become immune to feat effects for 1 round/level.

Induce Awe
Gain +4 bonus on Diplomacy and Intimidate; opponents might become shaken.

Inflict Pain
Telepathic stab gives your foe -4 on attack rolls, or -2 if he makes the save.

Knock, Psionic
Opens locked or psionically sealed door.

Larval Flayers
Summon 1d4+1 larval flayers to aid you.

Levitate, Psionic
You move up and down, forward and back via mental support.

Make Whole, Psionic
Repairs an object.

Mental Disruption
Daze creatures within 10 feet for 1 round.

Missive, Mass
You send a one-way telepathic message to an area.

Moment of Insight
Briefly ignore the effects of concealment.

Object Reading
Learn details about an object’s previous owner.

Painful Strike
Your natural weapons deal an extra 1d6 nonlethal damage.

Perfect Archery
Ranged fire does not provoke attacks of opportunity.

Power Claws
Your natural weapon deals force damage.

Power Weapon
Your weapon deals force damage.

Prowess
Instantly gain another attack of opportunity.

Psionic Lion’s Charge
You can make full attack in same round you charge.

Psionic Lock
Secure a door, chest, or portal.

Psionic Repair Damage
Repairs construct of 3d8 hit points +1 hp/level.

Psionic Scent
Gain the scent ability.

Psychic Beacon
Know distance and location of marked target.

Psychic Scimitar
Create scimitar of the mind that attacks foes.

Psychoportive Shelter
Create an extradimensional shelter.

Read Thoughts
Detect surface thoughts of creatures in range.

Recall Agony
Foe takes 2d6 damage.

Secret Voice
Speaks once when triggered.

See Invisibility, Psionic
Reveals invisible creatures or objects.

Sense Danger
Retain Dex bonus to AC when flat-footed, manifest another power as an immediate action during first round of combat.

Sense Link, Forced
Sense what subject senses.

Sensitivity to Psychic Impressions
You can find out about an area’s past.

Serenity
Pacify a creature and stop it from fighting.

Share Pain
Willing subject takes some of your damage.

Strength of My Enemy
Siphon away your enemy’s strength and grow stronger.

Stygian Erasure
Remove negative levels.

Stygian Ray
Bestow a negative level on foe for 1 round.

Stygian Weapon
Your weapon is imbued with negative energy.

Suggestion, Psionic
Compels subject to follow stated course of action.

Sustenance
Go without food and water for one day.

Swarm of Crystals
Crystal shards are sprayed forth doing 3d4 slashing damage.

Tail of the Dragon
Gain tail slap attack for 1d8 damage.

Thought Shield
Gain PR 13 against mind-affecting powers.

Tongues, Psionic
You can communicate with intelligent creatures.

Waking Dreams
Grant +1 morale bonus on target’s attack or saving throws, or target creature becomes shaken.

Wall Walker
Grants ability to walk on walls and ceilings.

Zone of Alertness
Gain advantages and Spot and Listen bonus equal to number of allies in area.

Zone of Truth, Psionic
Subjects within range cannot lie.



3rd

Recommended Powers

Body Purification
Restore 2 points of ability damage.

Breathless
You don’t need to breath.

Concealing Amorpha, Greater
Quasi-real membrane grants you total concealment.

Dispel Psionics
Cancels psionic powers and effects.

Ectoplasmic Cocoon
You encapsulate a foe so it can’t move.

Empathic Transfer, Hostile
Your touch transfers your hurt to another.

Energy Bolt
Deal 5d6 enery damage in 120-ft. line.

Energy Cone
Deal 5d6 energy damage in 60-ft. cone.

Energy Wall
Create wall of your chosen energy type.

Evade Burst
You take no damage from a burst on a successful Reflex save.

False Sensory Input
Subject sees what isn’t there.

Glyph of Warding, Psionic
Set a psionic trap to protect a chosen area or opening.

Solicit Psicrystal
Your psicrystal takes over your concentration power.

Telekinetic Force
Move an object with the sustained force of your mind.

Telekinetic Thrust
Hurl objects with the force of your mind.

Time Hop
Subject hops forward in time 1 round/level.

Touchsight
Your telekinetic field tells you where everything is.


All Powers

Astral Caravan
You lead astral traveler-enabled group to a planar destination.

Body Purification
Restore 2 points of ability damage.

Breath Barrier
You create a quasi-real barrier that moves with you.

Breathless
You don’t need to breath.

Cerebral Phantasm
Terrifying internal horrors take shape and attack your opponent.

Claws of the Vampire
Heal half of your claw’s base damage.

Concealing Amorpha, Greater
Quasi-real membrane grants you total concealment.

Contrarian Urge
Forces its target to do the opposite of its general intent.

Crisis of Breath
Disrupt subject’s breathing.

Danger Sense
Gain +4 bonus against traps.

Dimension Slide
Teleports you a very short distance.

Dimension Twister
Teleports foe short distance and deals 5d6 damage.

Dismiss Ectoplasm
Dissipates ectoplasmic targets and effects.

Dispel Psionics
Cancels psionic powers and effects.

Dream Spirit, Psionic
Incorporeal manifestation attacks your opponents.

Duodimensional Claw
Increases your natural weapon’s threat range.

Ectoplasmic Cocoon
You encapsulate a foe so it can’t move.

Ectoplasmic Form
You gain benefits of being insubstantial and can fly slowly.

Empathic Feedback
When you are hit in melee, your attacker takes damage.

Empathic Transfer, Hostile
Your touch transfers your hurt to another.

Energy Bolt
Deal 5d6 enery damage in 120-ft. line.

Energy Burst
Deal 5d6 energy damage in 40-ft. burst.

Energy Cone
Deal 5d6 energy damage in 60-ft. cone.

Energy Lance
Lance of energy deals 5d6 hp + secondary effect based on energy type.

Energy Retort
Ectoburst of energy automatically targets your attacker for 4d6 damage once each round.

Energy Wall
Create wall of your chosen energy type.

Eradicate Invisibility
Negate invisibility in 50-ft. burst.

Escape Detection
You become difficult to detect with clairsentience powers.

Evade Burst
You take no damage from a burst on a successful Reflex save.

Exhalation of the Black Dragon
Your acid breath deals 3d6 damage to a close target.

Exhalation of the Bronze Dragon
Exhale a cone of gas that unsettles your enemies for 1d4 rounds.

Faint Memory
Make yourself less noticeable.

False Sensory Input
Subject sees what isn’t there.

Fate Link
You link the fates of two targets.

Forced Dream
Subject can use dream state to relive a single turn.

Glibness, Psionic
You gain +30 bonus on Bluff checks, and your lies can escape magical discernment.

Glyph of Warding, Psionic
Set a psionic trap to protect a chosen area or opening.

Graft Weapon
Your hand is replaced seamlessly by your weapon.

Heavy Earth
Alter gravity locally.

Helping Hand, Psionic
Ghostly hand leads subject to you.

Incarnum Fusion

Keen Edge, Psionic
Doubles normal weapon’s threat range.

Mental Barrier
Gain +4 deflection bonus to AC until your next action.

Mental Turmoil
Prevent target from using abilities that require mental calm.

Mind Trap
Drain 1d6 power points from anyone who attacks you with a telepathy power.

Mindfire
You inflict the disease mindfire upon your foe.

Project Quori Spirit
Call quori spirit to fight for you.

Psionic Blast
Stun creatures in 30-ft. cone for 1 round.

Psychic Containment
Temporarily disallow the use of psionics for a single creature.

Realized Potential
Target gains +1 on attacks and saves and +2 on trained skill checks.

Revitalize Legacy, Psionic
Get extra use of chosen legacy ability.

Secret Page, Psionic
Changes one page to hide its real content.

Secret Script
Only intended reader can decipher.

Share Pain, Forced
Unwilling subject takes some of your damage.

Shrink Item, Psionic
Object shrinks to one-sixteenth size.

Solicit Psicrystal
Your psicrystal takes over your concentration power.

Speak with Dead, Psionic
Speak or mindlink with a corpse to ask it questions.

Stun Quori Spirit
Stun an outsider or possessing creature.

Stygian Bane
Your weapon is imbued with negative energy.

Telekinetic Boomerang
Object returns to your hand immediately.

Telekinetic Force
Move an object with the sustained force of your mind.

Telekinetic Thrust
Hurl objects with the force of your mind.

Thoughtsoothe

Time Hop
Subject hops forward in time 1 round/level.

Touchsight
Your telekinetic field tells you where everything is.

Ubiquitous Vision
You have all-around vision.

Vampiric Blade
You heal half of your base weapon damage.

Water-Born



4th

Recommended Powers

Burrowing Bonds
Crystalline bonds deal 3d6 damage plus 1d6 damage for 1 round/level.

Control Body
Take rudimentary control of your foe’s limbs.

Correspond
Hold mental conversation with another creature at any distance.

Dimension Door, Psionic
Teleports you a short distance.

Divination, Psionic
Provides useful advice for specific proposed action.

Dominate, Psionic
Control target telepathically.

Fabricate, Psionic
Transforms raw goods to finished items.

Fly, Psionic
You fly at a speed of 60 ft.

Freedom of Movement, Psionic
You cannot be held or otherwise rendered immobile.

Gemstone Breath
Gain breath weapon usable each round based on chosen gem dragon.

Immovability
You are almost impossible to move and gain DR 15/–.

Intellect Fortress
Those inside fortress take only half damage from all powers and psi-like abilities until your next action.

Metamorphosis
Assume shape of creature or object.

Psychic Reformation
Subject can choose skills, feats, and powers anew for previous levels.

Schism
Your partitioned mind can manifest lower-level powers.

Telekinetic Maneuver
Telekinetically bull rush, disarm, grapple, or trip your target.

Wall of Ectoplasm
You create a protective barrier.


All Powers

Anchored Navigation
Establish a mishap-free teleport beacon.

Aura Sight
Reveals creatures, objects, powers, or spells of selected alignment axis.

Blackwater Mind

Blade of Light

Burrowing Bonds
Crystalline bonds deal 3d6 damage plus 1d6 damage for 1 round/level.

Claw of Energy
Your claws deal additional energy damage.

Control Body
Take rudimentary control of your foe’s limbs.

Correspond
Hold mental conversation with another creature at any distance.

Death Urge
Implant a self-destructive compulsion.

Detect Remote Viewing
You know when others spy on you remotely.

Dimension Door, Psionic
Teleports you a short distance.

Dimensional Anchor, Psionic
Bars extradimensional movement.

Discern Lies, Psionic
Reveals deliberate falsehoods.

Dismissal, Psionic
Forces a creature to return to its native plane.

Divination, Psionic
Provides useful advice for specific proposed action.

Dominate, Psionic
Control target telepathically.

Dragon Hearted
You gain an energy immunity and vulnerability depending on your preference for red or white dragons.

Dream Lock, Psionic Mass
As psionic dream lock, but multiple targets.

Ectoplasmic Swarm
Summon a swarm of crystalline spiders.

Energy Adaptation
Your body coverts energy to harmless light.

Energy Ball
Deal 7d6 energy damage in 20-ft. radius.

Energy Flash
Touch deals 5d6 of chosen energy damage to foe.

Fabricate, Psionic
Transforms raw goods to finished items.

Fly, Psionic
You fly at a speed of 60 ft.

Freedom of Movement, Psionic
You cannot be held or otherwise rendered immobile.

Gemstone Breath
Gain breath weapon usable each round based on chosen gem dragon.

Immovability
You are almost impossible to move and gain DR 15/–.

Inertial Barrier
Gain DR 5/–.

Intellect Fortress
Those inside fortress take only half damage from all powers and psi-like abilities until your next action.

Light Beam
Deal 5d6 damage in 120-ft. line.

Metamorphosis
Assume shape of creature or object.

Mind’s Eye
Invisible floating eye moves 30 ft./round.

Mindlink, Thieving
Borrow knowledge of a subjects power.

Mindwipe
Subject’s recent experiences wiped away, bestowing negative levels.

Modify Memory, Psionic
Changes 5 minutes of subject’s memories.

Open Chakra, Psionic

Personality Parasite
Subject’s mind calves self-antagonistic splinter personality for 1 round/level.

Planar Apotheosis
Temporarily become celestial or fiendish.

Power Leech
Drain 1d6 power points/round while you maintain concentration; you gain 1/round.

Psychic Reformation
Subject can choose skills, feats, and powers anew for previous levels.

Psychic Vampire
Touch attack drains 2 power points/level from foe.

Psychokinetic Weapon
Animate a weapon to fight of its own volition.

Quintessence
You collapse a bit of time into a physical substance.

Remote Viewing
See, hear, and potentially interact with subjects at a distance.

Schism
Your partitioned mind can manifest lower-level powers.

Shadow Eft
Summon a shadow eft to aid you.

Steadfast Perception
Gain immunity to illusory effects, +6 bonus on Spot and Search checks.

Stygian Disruption
Your weapon takes on the undead disruption quality.

Stygian Ward
Grant immunity to death spells and negative energy effects.

Suggestion, Implanted
Plant suggestion to be triggered later.

Telekinetic Maneuver
Telekinetically bull rush, disarm, grapple, or trip your target.

Trace Teleport
Learn destination of subject’s teleport.

Truevenom
Your natural weapons are covered in horrible poison.

Truevenom Weapon
Your weapon is horribly poisonous.

Wall of Ectoplasm
You create a protective barrier.

Weapon of Energy
Weapon deals additional energy damage.

Zone of Silence, Psionic
Keeps eavesdroppers from overhearing conversations.